Blog Credit : Trupti Thakur
Image Courtesy : Google
The Online Gaming Act 2025
The Act, passed by Parliament, encourages e-sports and online social games while prohibiting harmful online money gaming services, advertisements, and financial transactions related to them.
- The act was introduced in Parliament as a Finance Bill under Articles 117(1) and 117(3) of the Constitution,with the President’s recommendation.
What is Promotion and Regulation of Online Gaming Act, 2025?
- About: The Act seeks to create a comprehensive legal framework to regulate, promote, and support the online gaming sector, fostering a responsible digital environment for citizens.
- Ban on Online Money Games: The act completely prohibits offering, advertising, or facilitating financial transactions for real money games.
- Banks and financial institutions are barred from processing payments for such platforms.
- Authorities empowered under the IT Act, 2000to block unlawful platforms.
- Key Provisions of the Act:Online games are classified in the following manner:
- E-Sports: Recognized as a legitimate sport, competitive digital sports played through organized tournaments, requiring skill.
- Online Social Games: Primarily skill-based games designed for entertainment, or social interaction. Examples: Wordle.
- Online Money Games: Games involving financial stakes, whether based on chance, skill, or both. Players pay fees or deposit money with the expectation of monetary or other gains. Examples:Dream11, Poker, Rummy.
- Applicability of the Act: Across India and includes online money gaming services offered within India or operated from outside but accessible in India.
- Promotion of Positive Gaming:
- E-Sports: Ministry of Youth Affairs & Sports to frame guidelines, establish training academies, and research centres.
- Social/Educational Games: Union Government can recognize, register, and promote safe, age-appropriate platforms for learning and recreation.
- Regulatory Body: A national-level regulator to:
- Categorize and register games.
- Determine if a game qualifies as a money game.
- Handle complaints and grievances.
- The Central Government is authorized to appoint officers with powers of investigation, search, seizure, and arrest (in certain cases even without a warrant).
- Offences and Penalties:
- Offering online money games: Up to 3 years imprisonment and ₹1 crore fine.
- Advertising banned games: Up to 2 years imprisonment and ₹50 lakh fine.
- Offences are cognisable and non-bailable.
- Liability Clause: The Act makes companies and their officers accountable,while independent and non-executive directors are exempt if they can demonstrate due diligence.
Online Gambling
- About: Online games are defined as those played on electronic or digital devices and operated through software using the internet or other electronic communication technologies.
- It facilitates real-time interaction and competition between players, regardless of their location.
- Classification:
- Skill-Based Games: They prioritize skill over chance and are legal in India. E.g., Game 24X7, Dream11, and Mobile Premier League (MPL).
- Games of Chance:Their outcome depends mainly on luck rather than skill and are Illegal in India. g., Roulette, which attracts players primarily for monetary rewards.
- Market Size:In 2023, India became the world’s largest gaming market with 568 million gamers and 9.5 billion app downloads.
- The market, valued at USD 2.2 billion in 2023, is projected to reach USD 8.6 billion by 2028.
What are the Key Growth Drivers of India’s Gaming Industry ?
- Economic Drivers: India’s vibrant start-up ecosystem, supported by Start-up India and Atmanirbhar Bharat framework, has fostered the growth of numerous gaming companies and platforms.
- These startups are driving innovation and catering to the diverse gaming preferences of Indian consumers, contributing to the expansion and evolution of the gaming industry in the country.
- India has produced numerous gaming unicorns, including Games24X7, Dream11 and Mobile Premier League.
- In the last few years, gaming companies raised USD 2.8 billion from domestic and global investors,amounting to 3% of total startup funding in India.
- NVIDIA has announced the launch of its cloud gaming service in India in November 2025.
- Technological Enablers;
- Initiatives such asBharatNet and the National Broadband Mission (NBM) are focused on providing high-speed internet to rural and remote regions.
- The 5G rollout has further boosted internet speeds and lowered latency, crucial for a smooth gaming experience.
- A recent survey by MoSPI reveals that over 85% of Indian households now own smartphones, with internet access available within the premises for 86.3%.
- Mobile phones contribute to 90% of the gaming market in India as compared to about 37% and 62% in the US and China, respectively.
- Policy & Cultural Shifts:
- IT Rules 2021, self-regulatory bodies, and the AVGC Task Forcecreated a framework for safe growth.
- Gamers honored in the Content Creators Award; Create in India Campaignpromotes content creators.
- Covid-19 lockdown drove 50% industry growth, with average gaming time rising from 5 to 4.1 hrs/day, turning gaming into a legitimate career path.
How is the Gaming Industry Regulated in India?
- Information Technology Act, 2000 & Rules
- The IT (Intermediary Guidelines and Digital Media Ethics Code) Rules, 2021, amended in April 2023, set standards for online gaming platforms.
- Intermediaries must prevent the circulation of unlawful/illegal content.
- Platforms offering money games must register with Self-Regulatory Bodies (SRBs), which determine if a game is permissible.
- Section 69Aempowers the government to block illegal sites/apps — 1,524 betting and gambling platforms blocked (2022–June 2025).
- Bharatiya Nyaya Sanhita, 2023:
- Section 111: Penalises unlawful economic activities and cybercrimes.
- Section 112: Punishes unauthorised betting/gambling with 1–7 years imprisonment and fines.
- Integrated Goods and Services Tax (IGST) Act, 2017:
- Extends to illegal/offshore gaming platforms.
- Online money gaming suppliers must register under the Simplified Registration Scheme.
- The DG of GST Intelligencecan direct blocking of unregistered/non-compliant platforms.
- Ensures digital gaming entities follow the same taxation norms as physical businesses.
- Consumer Protection Act, 2019
- Prohibits misleading/surrogate advertisements.
- The CCPAcan investigate, penalise, and initiate criminal proceedings.
- Advisories issued to restrict celebrities/influencers from endorsing betting platforms.
What are the Key Concerns of India’s Online Gaming Industry and Suggest Measures to Strengthen It?
Concerns Measures Regulatory Ambiguity – Fragmented state laws; no clear distinction between skill-based gaming and gambling. Establishment of a national regulatory body; strengthen self-regulatory bodies (SRBs) for clarity. Illegal Gambling & Money Laundering – Offshore sites thriving; risks of terror financing, misuse of remittance routes. Collaborate with banks & payment gateways to block illegal transactions; real-time monitoring; global anti-money laundering cooperation. Addictive Behaviour – Excessive play leads to stress, financial ruin, suicidal tendencies (23% youth affected). Introduce age-gating, spending limits, self-exclusion tools; integrate mental health support; run public awareness campaigns. Cyberattacks – Data breaches (11 mn accounts in 2024); risks from VPN/geo-blocker bypass. Strengthen cybersecurity with audits, encryption, intrusion detection; comply with data protection norms. Financial Risks – Vulnerable users overspend (₹17 lakh PUBG case); Indians lose ₹20,000 cr annually. Promote responsible gaming practices; enforce parental controls; ensure consumer protection mechanisms. Lack of Innovation Support – Limited infrastructure and mentorship for developers. Develop dedicated gaming hubs & incubators (models: Montreal, Singapore, South Korea) for innovation and talent growth.
Blog By : Trupti Thakur





